Beginner maze guide
MINOS rewards planning: you carve paths, spend XP on Asterion and traps, and survive escalating waves. Your first goal is a reliable kill box—not a beautiful maze—then iterate with combos and layout patterns.
Core loop
- Sketch a main corridor with at least one sharp corner for ranged lines.
- Place a pressure plate where adventurers must pause.
- Connect the plate to crossbow bolts and a floor spike finisher.
- Spend early XP on damage consistency before exotic traps.
Best early unlocks
Floor spikes and plates are cheap tax collectors. Add deadly doors once you understand pull directions—doors are tempo tools, not raw DPS. Reference achievements like First Lessons for XP milestones.
First room blueprint
- Straight bait corridor → plate → spike strip.
- Side alcove with crossbow covering the plate tile.
- Optional boulder ramp if the map generator gives you height.
FAQ
Should I buy minigame traps first?
No—stabilize a baseline chain, then spend on spice like mimics or swirl machines.
Where do I read enemy behavior?
Start with greedy adventurers and escalate to Daedalus.